How To The Ancient Warfare Mod
What it does? This mod is dedicated to bringing all sorts of ancient-warfare related tools and machinery to the Minecraft world. Features: Basic Features • Forge/FML based mod, for greater mod compatibility. • Open source. Source will be available for view/download/contributions. Starsat 2200 Hd Wifi.
• Supports localizations. • Built in team system for PVP support. • NEI Plugin available. • Integrated BuildCraft support. • Most vehicle/npc/ammunition stats customizable through config files. • User configurable world-gen settings.
• User driven structure system, add/edit/modify structures to suit your liking. Vehicle System • 100+ vehicle types currently available • 50+ Ammo types (everything from pebbles to rockets) • Land, Sea, and Air vehicles are available • Varying ranks of vehicle for different performance levels on the same model • Vehicles have unique stats and use different ammo types • Multiple ammo types available per-vehicle • Special-Function Vehicles are available (item transport, battering ram) • Server-based movement system for reliable and predictable motion handling.
• Much improved aim system including mouse-look based aim. • Much improved aim of NPCs while on vehicles using new trajectory system. NPC System • Custom path-finding engine to more fully accommodate mod-blocks and ladders. • Custom AI System — Fuzzy logic priority based system • Custom Targeting System — MMORPG derived ‘threat list’ based targeting system • Configurable AI Targeting — Select the targets for any/all NPCs through config file • Configurable Entity Aggro Settings — Select the targets that will become aggro versus NPCs via config • Combat and civilian NPCs are available • Food based Upkeep system provides a ‘fuel’ balance mechanism (values configurable via config file) • Courier NPC provides an alternative to tube networks for item and inventory manipulation. • Configurable performance options in config file • 40+ NPC types currently available Research System • 60+ Research goals currently. • Research is required to unlock crafting for most items in Ancient Warfare • Researcher NPC available to aid in automating your researching.
Apr 10, 2014 Minecraft MINECOLONY KINGDOM MOD Showcase! (Village Mod, Boat Mod, Build a Kingdom). Download Lagu Sayang Apa Kabar Denganmu Mp3.
Chloe Paddington Bag Serial Number. Civics System (logistics and automation) • Resource gathering system for most resources (mining, vanilla farming and breedable animals, vanilla tree types) • Bulk storage available through the Warehouse Civic multiblock structure.
Ancient Warfare (link for when the banner breaks: ) Instruction Manual: Full change-log, older releases, and non-adfly links for all releases are available from: IMPORTANT NOTE FOR 2.3 VERSIONS: If upgrading from a 2.2 version, please delete all Ancient Warfare config files and allow them to be regenerated with the updated default values. NOTE REGARDING FUTURE DEVELOPMENT () I have decided to discontinue personal development of Ancient Warfare mod. This is due to many reasons, but mostly a lack of time. Hard to enjoy developing an MC mod if you never get to play MC or the mod being developed. Ancient Warfare is open source. What this means is that -anyone- is free to continue development if they wish.
Just because I am no longer interested in development personally does not mean that the mod needs to stop here. FURTHER UPDATE (12-17-14): GotoLink has expressed interest in continuing development of Ancient Warfare. Things will likely be a bit turbulent for awhile as ownership/source/etc is transferred, but development should continue soon.
General Information Ancient Warfare is a modification for Minecraft that adds a variety of game enhancements; new blocks, new entities, and a template based world-generation structure generator. Beginning with the 2.x releases Ancient Warfare has been split into a multi-module release. There is a single Core module that all other modules rely on for shared functionality. Each other module may be installed individually, or in any other combination desired. The non-core modules are – Automation, NPCs, Structure Generation, and Vehicles. Each of these modules focuses on a single aspect of the mod.